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Then there’s Vitas Varnas, whom I found compelling in every interaction. Sir Laden Inken Flame attempts to find solace with you as another warrior with amnesia to find resolve in past deeds. A simple task it may look like in this realm, but Mallow feels it is all it can do as its primary goal. You have Mallow, a large purple animal trying to strive in growing a flower. These characters either try to aid your ascension to the top of your amnesiac journey or are trying to figure out how they themselves can thrive in this world.Įach character I spoke with pushed me to hear more about their own storied backgrounds. You meet different distinct NPCs on different floors. You play as a warrior’s spirit attempting to journey through this tower trying to ascend to the very top, alluding to a goddess of some kind of this realm. The game places the player right into this world with a short cutscene about its grid-like environment. Even with its solid mechanics, the technical prowess of its gorgeously detailed and designed NPCs, and its strikingly, darkly, intricately crafted enemies, it left me deeply frustrated, and not for any of the right reasons a game such as this should. It is absolutely unforgiving, cutthroat, and places you in this world with very little explanation, which is why I’ve been playing it longer than expected, putting in almost 15 hours, and not even seeing the game’s ending as of yet. It’s a tactical grid-based strategy RPG mixed in with slight action-adventure elements molded all together into a puzzle game, with an emphasis on its puzzle aspects.
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Evertried tries to bring a really interesting concept to the roguelike genre.